ЗАСТОСУВАННЯ СЕРВІСІВ GOOGLE TA СОЦІАЛЬНИХ МЕРЕЖ У ПРОЄКТНОМУ НАВЧАННІ МАЙБУТНІХ УЧИТЕЛІВ ТЕХНОЛОГІЙ

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Authors: Iryna Shymkova, Світлана Цвілик, Віталій Глуханюк
Cited by: 0
References: 2

Abstract

The purpose of the article is to study the possibilities and directions of using Google services and social networks in project-based learning of future technology teachers. The features of individual Google services and online platforms under project-based learning conditions are characterized. The system of organizing and managing project-based learning of future technology teachers using Google services and social networks has shown significant effectiveness in activating individual and group project-based learning activities of students, which revealed an increase in their academic achievements and creative abilities in: using decorative properties of materials; artistic design of products; ensuring that the decoration of the product corresponds to its functional purpose. It was determined that group STEAM projects using Google services and the online platform Canva are five-stage, namely: forming project teams, generating ideas using creative teaching methods (project technology, brainstorming, simulation and role-playing games, etc.), designing the structure and design, technological manufacturing of the product (practical implementation), presentation of results. The main features of experimental training on the use of Google services and social networks in project-based learning of future technology teachers are as follows: integrative content, collective cloud communication, use of creative technologies and interactive teaching methods, high mobility on the Internet, teaching creative practical activities. The methods of theoretical and empirical research used in the work are as follows: analysis and synthesis to clarify the main concepts, categories regarding the use of Google services and social networks in project-based learning; study of psychological, pedagogical and scientific and methodological literature and advanced pedagogical experience on the problems of implementing STEAM projects using cloud services; study of activity products, pedagogical experiment; identification of patterns and formulation of conclusions on the problem under study.

Fields of Study & Subjects

Innovative Educational Technologies Problem and Project Based Learning Technology-Enhanced Education Studies

Publication details

Journal / source
Мистецтво в культурі сучасності теорія та практика навчання
Issue
7
Pages
128–139
Publication date
23 February 2026
Language
EN