Gamification in Mil Aulas to strengthen comprehensive reading in elementary school students

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Authors: Byron Mauricio Cobos Huebla, Nicole Patricia Panchana Espinoza, Johana del Carmen Parreño Sánchez, Luis Enrique Silva Adriano
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Abstract

Gamification has become an innovative pedagogical strategy in virtual learning environments. In this context, the study analyzes its application through the Mil Aulas platform to improve reading comprehension. The objective was to strengthen literal, inferential, and critical reading comprehension in fifth grade basic education students. A mixed method, quasi experimental design was conducted with a sample of twenty-seven students, using diagnostic tests, pretest, posttest, surveys, and observation. Results showed a significant improvement in reading performance, increasing the average score from 6.33 to 8.04 points. It is concluded that gamification promotes reading development and enhances student motivation and sustained engagement.

Fields of Study & Subjects

Educational Games and Gamification Literacy and Educational Practices Reading and Literacy Development

Publication details

Journal / source
Revista Iberoamericana de la Educación
Volume
10
Issue
1
Pages
230–250
Publication date
28 January 2026