Gamification in Mil Aulas to strengthen comprehensive reading in elementary school students
Abstract
Gamification has become an innovative pedagogical strategy in virtual learning environments. In this context, the study analyzes its application through the Mil Aulas platform to improve reading comprehension. The objective was to strengthen literal, inferential, and critical reading comprehension in fifth grade basic education students. A mixed method, quasi experimental design was conducted with a sample of twenty-seven students, using diagnostic tests, pretest, posttest, surveys, and observation. Results showed a significant improvement in reading performance, increasing the average score from 6.33 to 8.04 points. It is concluded that gamification promotes reading development and enhances student motivation and sustained engagement.
Fields of Study & Subjects
Educational Games and Gamification
Literacy and Educational Practices
Reading and Literacy Development
Publication details
- Journal / source
- Revista Iberoamericana de la Educación
- Volume
- 10
- Issue
- 1
- Pages
- 230–250
- Publication date
- 28 January 2026