Sociological Analysis of Digital Consumption in the first Week after the Launch of Oblivion Remastered Using SQL
Abstract
This paper analyses the digital consumption patterns of players during the first week after the launch of Oblivion Remastered, a modernized version of the iconic role-playing game originally released in 2006. Using PostgreSQL and Power BI, nine datasets were integrated to calculate correlations between social and economic indicators such as playtime, reviews, revenue, and online popularity. The results show strong relationships between reviews and revenue, followers and sales, while Google Trends data reveal the temporary nature of online interest.
Fields of Study & Subjects
Digital Games and Media
Digital Marketing and Social Media
Educational Games and Gamification
Publication details
- Journal / source
- Bulletin of the Transilvania University of Braşov Series VII Social Sciences • Law
- Pages
- 461–468
- Publication date
- 23 January 2026