Sociological Analysis of Digital Consumption in the first Week after the Launch of Oblivion Remastered Using SQL

Read full text
Authors: Stefan E. Parvan
Cited by: 0

Abstract

This paper analyses the digital consumption patterns of players during the first week after the launch of Oblivion Remastered, a modernized version of the iconic role-playing game originally released in 2006. Using PostgreSQL and Power BI, nine datasets were integrated to calculate correlations between social and economic indicators such as playtime, reviews, revenue, and online popularity. The results show strong relationships between reviews and revenue, followers and sales, while Google Trends data reveal the temporary nature of online interest.

Fields of Study & Subjects

Digital Games and Media Digital Marketing and Social Media Educational Games and Gamification

Publication details

Journal / source
Bulletin of the Transilvania University of Braşov Series VII Social Sciences • Law
Pages
461–468
Publication date
23 January 2026