The digital board game "Information security fundamentals" as an innovative means of consolidating knowledge in an informatics lesson

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Authors: N. A. Kurganova
Cited by: 0
References: 5

Abstract

The article describes the use of the original digital board game "Information Security Fundamentals" in an informatics lesson. It substantiates the feasibility of using the digital board game as a means of reinforcing knowledge on the theme "Information Security Fundamentals", taking into account the characteristics of Generation Z students and their inclinations toward working with digital technologies. The article describes the game's basic concept, the playing field, the game plot, and the game mechanics, which encourage students to actively reinforce material on key aspects of information security through practical tasks. The tasks presented in the digital board game address such topics as computer viruses and other malware and ways to protect against them; techniques for improving online security; and the basics of personal data protection. The article also provides recommendations for using the digital board game in the classroom, including organizing the playing space and interaction between participants. Teams are divided using the online service "Wheel of Fortune", and the article discusses the technology for using this service. Particular attention is given to the benefits of using games in the educational process, including increased motivation, development of social skills, and opportunities for individual monitoring of student progress. Supplementary materials have been developed for the lesson.

Fields of Study & Subjects

Educational Games and Gamification Educational Challenges and Innovations Innovative Teaching Methodologies in Social Sciences

Publication details

Journal / source
Informatics in school
Issue
6
Pages
15–22
Publication date
2 January 2026