Design of a Gamification-Based Learning Application on the Human Digestive System for High School Students

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Authors: Astrida Misna Tianti, Anang Kukuh Adisusilo
Cited by: 0

Abstract

Biology learning at the high school level, particularly on the topic of the human digestive system, still predominantly uses conventional delivery methods that tend to be less interactive. This often makes students quickly lose interest and become less motivated to understand the concepts of the human digestive system. This study aims to develop a gamification-based learning application that integrates game elements such as points, levels, badges, leaderboards, progress bars, and interactive quizzes as an alternative learning medium. The development of this application uses the Multimedia Development Life Cycle (MDLC) method, which includes the stages of concept design, asset creation and design, application implementation using Unity, and functionality testing. In the development process, Unity is used as the main framework for building the Android-based Biology learning application. Unity enables the creation of a more interactive interface with support for animation and three-dimensional visualization while maintaining responsiveness across various gadget screen sizes. Through this approach, Biology learning is expected to become more engaging, interactive, and enjoyable, thereby increasing students’ motivation and interest in learning.

Fields of Study & Subjects

Educational Games and Gamification Multimedia Learning Systems Educational Methods and Outcomes

Publication details

Journal / source
ICoBITS
Volume
1
Pages
592–606
Publication date
19 January 2026