Designing a serious-game-inspired digital laboratory for biomechatronics: a pilot study in engineering education

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Authors: Michael Haug, Julian Bauer, Mena Michael, Paul Ritter, Patsie Polly, Oliver Friedrich
Cited by: 1
References: 20

Abstract

Introduction Virtual laboratories (vLabs) are increasingly used in engineering education to support preparation for complex experimental work. We report the implementation and exploratory evaluation of a serious-game-inspired vLab that mimics a biomechatronics device, the MyoRobot, within a Master's-level course. Methods The Unity-based desktop simulation combines a realistic 3D laboratory, an interactive technical anatomy model, and a pipetting and operation workflow that links virtual actions to plausible force-recording outcomes. In an initial cohort (N = 8), students prepared either using a written manual (n = 4) or primarily the vLab (n = 4). Open-ended questionnaires administered before and after the physical lab assessed perceived preparedness, confidence, engagement, and overall user experience. Results vLab users reported improved conceptual orientation and procedural confidence, along with greater independence in handling sensitive equipment. However, they also noted a higher perceived time investment, a reduced novelty effect during the physical lab, and a desire for more specific feedback. Discussion We interpret these findings as context-specific insights from a pilot study and derive design implications for realistic vLabs that aim to balance guidance, workload, and authenticity in engineering education.

Fields of Study & Subjects

Educational Games and Gamification Experimental Learning in Engineering Biomedical and Engineering Education

Publication details

Journal / source
Frontiers in Education
Publisher
Frontiers Media SA
Volume
11
Publication date
14 April 2026
Language
EN