Video games as stimuli in neuroimaging studies: a minireview

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Authors: Isak B. Blank, Vasily A. Klucharev, Anna N. Shestakova
Cited by: 0
References: 51

Abstract

In video games, the participants are active agents who pursue various goals within gaming environments that increasingly resemble real life. As a result, video games are increasingly offering tools for neuroimaging studies aiming to elucidate the neural basis of human perceptual, cognitive, and emotional functions. Here, we review these studies. The first studies used computerized versions of behavioral economic games during functional magnetic resonance imaging (fMRI) of brain activity, revealing brain structures relevant to mutual cooperation and structures responding when participants received unfair offers. Subsequently, first-person shooter games revealed brain activity differences during winning vs . losing. Video games have also proven useful for studying reward processing, cognitive processes during goal pursuit, and emotional responses within component models emphasizing active agency. Moreover, video games are especially well-suited for research on the neural basis of flow state. We also discuss shortcomings and ways forward in this exciting area of research.

Fields of Study & Subjects

Neural and Behavioral Psychology Studies Digital Games and Media Educational Games and Gamification

Publication details

Journal / source
Frontiers in Human Neuroscience
Volume
20
Pages
1687121–1687121
Publication date
6 March 2026
Language
EN