Procedural Mesh Manipulation for Virtual Pottery Simulation with Hand Tracking

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Authors: Ivan Petrov, Zlatka Uzunova, David Ivanov, Dimo Chotrov, Valentina Taneva
Cited by: 1
References: 26

Abstract

We present a real-time virtual pottery simulation system providing interactive mesh deformation, vertex painting and triplanar texture projection. The system allows users to shape a virtual clay object using natural hand movements captured by a Leap Motion sensor. Two mesh-manipulation approaches are examined: a vertex-based touch simulation that utilizes neighborhood graphs and Laplacian smoothing, and a B-spline-based deformation that enables smooth global shaping. A texturing pipeline tailored to procedurally generated geometry that lacks UV coordinates is also presented. It enables flexible visual customization of the pottery without offline UV unwrapping.

Fields of Study & Subjects

3D Shape Modeling and Analysis Computer Graphics and Visualization Techniques Interactive and Immersive Displays

Publication details

Journal / source
Applied Sciences
Publisher
MDPI AG
Volume
16
Issue
11
Pages
5233–5233
Publication date
23 May 2026
Language
EN