A Metasynthesis on Perceptions of Sexism Among Video Game Players and the Video Game Industry

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Authors: Javier Denia Mondéjar, Vanesa Pérez‐Martínez, Carmen Vives‐Cases
Cited by: 0
References: 53

Abstract

OBJECTIVE: This metasynthesis analyzes the current evidence on the perceptions of sexism among video game players (men and women) and the video game industry. METHODS: The databases Scopus and ProQuest were used to select 15 qualitative studies in a final analysis. The analysis used the reciprocal translation technique to analyze and interpret the data. RESULTS: = 10). The results show that female videogame players experience daily hostility due to the fact of being women in an environment of male dominance. This leads to recurring confrontations, which can result in female video game players being questioned in terms of identity and behavior by both themselves and the community. CONCLUSIONS: This metasynthesis suggests that sexism in online video game environments is not an isolated phenomenon and directly affects the experience of female video game players. Furthermore, it highlights the importance of further exploring the perceptions and experiences of different groups within gamer communities, in order to make progress towards a more egalitarian and diverse culture.

Fields of Study & Subjects

Digital Games and Media Sports Gender and Society Gender and Feminist Studies

Publication details

Journal / source
Behavioral Sciences
Volume
16
Issue
3
Pages
319–319
Publication date
26 February 2026
Language
EN