ASL Recognition and Game-Based Interaction: A Machine Learning—Driven, Gamified and Accessible Vocabulary Learning System for Deaf Learners

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Authors: Stefanie Amiruzzaman, Raga Mouni Batchu, Md Amiruzzaman, Linh Ngo, M. Ali Akber Dewan
Cited by: 1
References: 31

Abstract

Digital learning tools for American Sign Language (ASL) often lack the interactive depth necessary to engage learners effectively. This paper introduces a novel, browser-based word search game designed to facilitate ASL vocabulary familiarization through gamified interaction. The system employs a two-tier architecture consisting of a React-based frontend and a Flask-based backend. At its core, the application integrates a lightweight, skeleton-based Isolated Sign Language Recognition (ISLR) model, utilizing a Stacked Transformer-based Spatial-Temporal Attention Network to enable real-time webcam-based word entry during the configuration phase. This model, trained on the WLASL-100 dataset, achieves a Top-5 test accuracy of 88.48% with an average model inference latency of 141 ms, enabling real-time webcam input without proprietary hardware. Furthermore, we implement a constraint-satisfaction puzzle generation algorithm that achieves a 100% success rate in creating interlocked, multi-directional grids. Our results demonstrate that merging computer vision with pedagogical game mechanics provides an accessible, high-performance tool for the Deaf and Hard-of-Hearing (DHH) community, bridging the gap between static instruction and active linguistic practice.

Fields of Study & Subjects

Hand Gesture Recognition Systems Hearing Impairment and Communication Educational Technology and Pedagogy

Publication details

Journal / source
Computers
Publisher
MDPI AG
Volume
15
Issue
5
Pages
299–299
Publication date
7 May 2026
Language
EN