Dynamic Difficulty Adjustment in Serious Games: A Literature Review

Read full text
Authors: Lucia Viteková, Christian Eichhorn, Johanna Pirker, David A. Plecher
Cited by: 4
References: 95

Abstract

This systematic literature review analyzes the role of dynamic difficulty adaptation (DDA) in serious games (SGs) to provide an overview of current trends and identify research gaps. The purpose of the study is to contextualize how DDA is being employed in SGs to enhance their learning outcomes, effectiveness, and game enjoyment. The review included studies published over the past five years that implemented specific DDA methods within SGs. Publications were identified through Google Scholar (searched up to 10 November 2025) and screened for relevance, resulting in 75 relevant papers. No formal risk-of-bias assessment was conducted. These studies were analyzed by publication year, source, application domain, DDA type, and effectiveness. The results indicate a growing interest in adaptive SGs across domains, including rehabilitation and education, with DDA methods ranging from rule-based (e.g., fuzzy logic) and player modeling (using performance, physiological, or emotional metrics) to various machine learning techniques (reinforcement learning, genetic algorithms, neural networks). Newly emerging trends, such as the integration of generative artificial intelligence for DDA, were also identified. Evidence suggests that DDA can enhance learning outcomes and game experience, although study differences, limited evaluation metrics, and unexplored opportunities for adaptive SGs highlight the need for further research.

Fields of Study & Subjects

Educational Games and Gamification Cognitive Abilities and Testing Artificial Intelligence in Games

Publication details

Journal / source
Information
Publisher
MDPI AG
Volume
17
Issue
1
Pages
96–96
Publication date
17 January 2026
Language
EN