Evaluating Augmented Reality Activities Designed Within the 5E Model in Biology Education

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Authors: Christina Volioti, Christos Orovas, Sophia Rapti, Paschalina Gkiosi, Theodosios Sapounidis, Euclid Keramopoulos
Cited by: 1
References: 51

Abstract

The 5E model (1. Engagement; 2. Exploration; 3. Explanation; 4. Elaboration; 5. Evaluation) is a well-known instructional framework for promoting active learning. Augmented reality (AR) has been integrated into the educational process to support interactive learning. Building on these foundations, this study examines the usability of an AR application developed within the framework of the 5E instructional model to support biology in high school. The proposed AR app consists of a structured sequence of activities aligned with the 5E stages. Moreover, a usability study was conducted to evaluate the app’s usability among 195 users across three participant groups emerging from various educational levels and with different backgrounds: education students (novice adults), engineering students (expert adults), and 1st year high school students (students). The findings indicate perceived acceptable usability, with younger and less experienced users indicating the need for more guidance. Rather than evaluating learning outcomes or pedagogical effectiveness, this study focuses on investigating usability perceptions and interactions of the AR app designed within the 5E learning model. The findings highlight usability-related issues relevant to the design of AR applications and emphasize the importance of combining user-centered design with instructional frameworks in secondary education.

Fields of Study & Subjects

Augmented Reality Applications Visual and Cognitive Learning Processes Virtual Reality Applications and Impacts

Publication details

Journal / source
Information
Publisher
MDPI AG
Volume
17
Issue
2
Pages
164–164
Publication date
6 February 2026
Language
EN