Virtual Reality Learning Environments: A Review of Support for Autonomous Learning Development

Read full text
Authors: Pablo Fernández-Arias, Antonio del Bosque, Diego Vergara
Cited by: 1
References: 42

Abstract

The rapid expansion of digital education in the 21st century has positioned Virtual Reality Learning Environments (VRLEs) as promising spaces for fostering greater learner autonomy. As immersive technologies become more accessible and pedagogically versatile, they offer students opportunities to regulate their learning processes, experiment in interactive scenarios, and progress at their own pace. This review examines how autonomous learning has been conceptualized and investigated within VRLE research through a comprehensive bibliometric analysis of studies published between 2000 and 2025. The results reveal a research field shaped by two major orientations: one focused on human and pedagogical dimensions (learner diversity, instructional design, and evidence-based strategies) and another on technological innovation (artificial intelligence, machine learning, and simulation-based systems). Topic analyses show that digital and immersive education dominate current scholarly production, while areas directly related to autonomy, personalized learning, and student-centered methodologies remain comparatively less developed. Accordingly, it is crucial to reinforce pedagogical structures that enable autonomous learning in VR environments and to integrate technological advancements in a manner that translates into tangible improvements in educational quality across different settings.

Fields of Study & Subjects

Virtual Reality Applications and Impacts Technology-Enhanced Education Studies Educational Games and Gamification

Publication details

Journal / source
Multimodal Technologies and Interaction
Publisher
MDPI AG
Volume
10
Issue
2
Pages
18–18
Publication date
5 February 2026
Language
EN