Decomposing Juggling Skill into Sequencing, Prediction, and Accuracy: A Computational Model with Low-Gravity VR Training

Read full text
Authors: Wanhee Cho, Makoto Kobayashi, Hiroyuki Kambara, Hirokazu Tanaka, Takahiro Kagawa, Makoto Sato, Hyeonseok Kim, Makoto Miyakoshi, Scott Makeig, John Rehner Iversen, Natsue Yoshimura
Cited by: 0

Abstract

Juggling is a complex motor skill that requires multiple sub-skills and cannot be mastered without extensive practice. Although prior studies have quantified performance differences between novice and expert jugglers, none have attempted to quantitatively decompose these components or model their contribution to juggling performance. This longitudinal study presents a multimodal evaluation system that integrates computer vision, motion capture, and biosensing to quantify three key elements of juggling ability: Sequencing, Prediction, and Accuracy. Twenty beginners completed a 10-day, three-ball juggling experiment combining visuo-haptic virtual reality (VR) and real-world practice, with half training in reduced gravity, previously shown to enhance early-stage motor learning. The fitted Gamma-Log generalized linear model (GLM) indicated that Sequencing is the dominant factor of early skill acquisition, followed by Prediction and Accuracy. This study provides the first computational decomposition of juggling, demonstrates how multiple elements jointly contribute to performance, and results in a principled approach to characterizing motor learning in complex real-world tasks.

Fields of Study & Subjects

Motor Control and Adaptation Action Observation and Synchronization Sport Psychology and Performance

Publication details

Journal / source
Sensors
Volume
26
Issue
1
Pages
294–294
Publication date
2 January 2026
Language
EN