Engaging youth in architecture and urbanism through video games: a comparative study of the UN’s “Block by Block” program and Japan’s “Machizukuri” approach
Abstract
This article explores the innovative use of video games in teaching architecture and urbanism, focusing on the United Nations’ "Block by Block" program and its connection to Japan’s community-based urban planning approach, "machizukuri." Through detailed case studies and comparative analysis, the study ex-amines the effectiveness of these methods in engaging young people and fostering community involvement in urban planning. The findings suggest that integrating digital tools like Minecraft into participatory plan-ning processes can enhance engagement and educational outcomes, offering valuable lessons for future urban planning education.
Fields of Study & Subjects
Educational Games and Gamification
Smart Cities and Technologies
Architecture and Computational Design
Publication details
- Publication date
- 28 January 2026
- Document type
- Preprint