Engaging youth in architecture and urbanism through video games: a comparative study of the UN’s “Block by Block” program and Japan’s “Machizukuri” approach

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Authors: Léo Martial
Cited by: 0

Abstract

This article explores the innovative use of video games in teaching architecture and urbanism, focusing on the United Nations’ "Block by Block" program and its connection to Japan’s community-based urban planning approach, "machizukuri." Through detailed case studies and comparative analysis, the study ex-amines the effectiveness of these methods in engaging young people and fostering community involvement in urban planning. The findings suggest that integrating digital tools like Minecraft into participatory plan-ning processes can enhance engagement and educational outcomes, offering valuable lessons for future urban planning education.

Fields of Study & Subjects

Educational Games and Gamification Smart Cities and Technologies Architecture and Computational Design

Publication details

Publication date
28 January 2026
Document type
Preprint