HSP–OM: A MUSEUM DISPLAY SPACE DESIGN METHODOLOGY USING UNITY AND VIRTUAL REALITY

Read full text
Authors: Chao Jiang
Cited by: 0
References: 23

Abstract

Virtual reality (VR) exhibitions developed in Unity offer interactive access to museum collections beyond physical limitations. Nevertheless, preserving curatorial intent and ensuring visual fidelity in immersive environments remain significant challenges, particularly when panoramic or spherical media introduce geometric distortions that impair interpretability. This paper presents a methodology for designing museum display spaces that integrates Octahedral Mapping (OM) with Half-Sphere Projection (HSP) to support a Virtual Space Display (VSD) pipeline within Unity-based VR exhibitions. The proposed workflow systematically addresses exhibit selection, spatial layout, projection-based rendering, and interaction design to enhance visual consistency and navigational coherence in virtual galleries. The implementation procedure is described in detail, accompanied by an evaluation framework for measuring engagement and learning outcomes across diverse visitor groups. The approach aims to support museum professionals and developers in creating VR exhibitions that are both semantically interpretable and pedagogically effective.

Fields of Study & Subjects

Museums and Cultural Heritage Virtual Reality Applications and Impacts Interactive and Immersive Displays

Publication details

Journal / source
Journal of Southwest Jiaotong University
Publication date
25 February 2026
Language
EN