Reverse Engineering and Experimental Analysis of a Deterministic Enemy AI in Pac-Man

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Authors: Chhanon Teng
Cited by: 0

Abstract

Early arcade video games relied on deterministic, rule-based artificial intelligence due to extreme hardware and memory constraints. Despite their simplicity, these systems produced complex and engaging enemy behaviors that continue to influence modern game AI design. This paper presents a reverse engineering and experimental analysis of Blinky, the red ghost in Pac-Man. Using a modified open-source implementation with step-controlled execution, Blinky's movement behavior was isolated and analyzed at each decision point. Experimental results show that Blinky follows a greedy Manhattan-distanceminimization strategy during its chase mode, while operating under a distinct roaming behavior prior to chase activation. The study demonstrates how simple deterministic rules, behavioral modes, and maze constraints interact to produce emergent pursuit behavior.

Fields of Study & Subjects

Artificial Intelligence in Games Digital Games and Media AI-based Problem Solving and Planning

Publication details

Publication date
27 January 2026
Document type
Preprint