Simulating Physics in Single and Networked Multiplayer Games
Abstract
Simulating realistic physics in video games often involves mathematical approximations to optimize performance.Limited computational power forces game developers to simplify physics simulations, as real-time updates require many calculations each frame.In the case of networked multiplayer games, the physical limitations of data transmission introduce additional performance-degrading factors like network lag.This paper analyzes common numerical methods for single-player game physics, including Euler's methods and Verlet integration, highlighted for their widespread use and illustrative trade-offs in accuracy and computational efficiency.A subsequent section discusses techniques employed in network-based multiplayer games and how game developers overcome data transmission limitations.These techniques are demonstrated through simulations to explain different lag compensation mechanisms.Finally, we discuss the results and the game contexts where these techniques are applicable.
Fields of Study & Subjects
Computer Graphics and Visualization Techniques
Simulation and Modeling Applications
Numerical methods for differential equations
Publication details
- Journal / source
- International journal of high school research
- Volume
- 8
- Issue
- 1
- Pages
- 56–63
- Publication date
- 29 January 2026