Cinematic Landscape and destination branding in Tourism Industry

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Authors: Supratik De, Sanjit Gomes, Soham Sur
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Abstract

Film landscape, as a remarkable phenomenon at the boundary of cinema and tourism, is the best illustration of the use of film-intermediated images of locales as successful marketing agents for tourism destinations. Cinema was a carrier of culture-influencing outlook, perception, and vacation destination decision-making amid an era of extensive digital connectivity, globalization, and the experience economy. This abstract discusses how film landscapes construct visual narratives, emotional attachments, and cultural imaginations in an attempt to sell places as desirable tourist sites. It also discusses how they function in destination branding. It cautions us against the paradoxes, possibilities, and challenges of using cinema in destination branding. Cinematic landscapes are not only actual locations but symbolic worlds created through the storytelling potential of the medium. Cinematic landscapes become multivalent, combining the actual with invented or constructed characters and locations. When a movie is set in a mountain range or forested terrain, or in an aged urban landscape, cultural values, sentiment, and aesthetics of the milieu become focal points. In order to be a standout in the highly competitive tourist market, this transformation is necessary for destination marketing. Cinematic portrayal, as opposed to other traditional advertising means, does not explicitly "sell" a place but instead integrates it into narratives of romance, adventure, heroism, or cultural conflict. Scholars refer to the effect that happens when audiences unconsciously develop emotional attachment to the landscapes portrayed in movies as "film-induced tourism." Authenticity and creativity are the pillars of destination branding through cinema landscapes. Tourist attractions are presented in richer, real, or even mythical words by films than official tourism's constructed, promotional language. Millions of tourists, for instance, went looking for the actual landscapes and the mythical Middle-earth after the release of The Lord of the Rings films, making New Zealand become a mythical location. As Eat Pray Love established Bali as a tourist destination for spiritual renewal and self-exploration, so did the movie provide a tourism lift to the beaches and temples of the island. These instances illustrate how movie worlds become "experiential branding tools" marketing locales as something more than places; they are emotionally rich, aesthetically beautiful, and narrative experiences. Destinations can reach a global audience at scale and price that conventional marketing campaigns cannot match with the forces of trailers, streaming services, and fanbases. Tourist boards routinely employ cinematic imagery in promoting their destinations because global audiences get exposed to landscapes unfamiliar to them yet worth seeing. Film makers and destination marketing organisations (DMOs) also collude to promote well-known landmarks, offer incentives for movie shoots, and later rebrand the sites as cinema heritage destinations. We can here observe a mutually enriching relationship in action: actual landscapes get films their authenticity and visual appeal, and places gain cinema depiction in terms of visibility, narrative identity, and aspirational value.

Fields of Study & Subjects

Diverse Aspects of Tourism Research Cinema and Media Studies Urbanism Landscape and Tourism Studies

Publication details

Journal / source
International Journal For Multidisciplinary Research
Volume
8
Issue
1
Publication date
30 January 2026