AUGMENTED REALITY-BASED FLASHCARDS TO IMPROVE SENIOR HIGH SCHOOL STUDENTS’ VISUAL INTELLIGENCE IN CHEMISTRY LEARNING

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Authors: Sri Puji Ria Nadila, Kusumawati Dwiningsih
Cited by: 1

Abstract

Purpose – Developing augmented reality-based flashcards to improve students' visual intelligence on covalent bonds in a valid, practical, and effective manner.Methodology – This research employed a Research and Development (R&D) approach, utilising the ADDIE (Analyse, Design, Development, Implementation, and Evaluation) model. Data collection was conducted using validation sheets, student response questionnaires, student activity observation sheets, and visual intelligence pre-test and post-test sheets. Validity was assessed using expert judgment and analyzed descriptively using the median value. Practicality was analyzed descriptively, while effectiveness was examined using SPSS, including paired-samples t-tests and N-Gain. Findings – The study results indicated that the augmented reality-based flashcards for improving students' visual intelligence in the submaterial of covalent bonds are deemed feasible for application based on expert judgment, with a median validation score of 4, which falls within the valid category. The augmented reality-based flashcards were declared practical, with an average score of 90.04% in the convenient category. The media was also found to be effective, as the paired-samples t-test yielded a significance value of 0.000 (

Fields of Study & Subjects

Augmented Reality Applications Technology-Enhanced Education Studies Visual and Cognitive Learning Processes

Publication details

Journal / source
JURNAL EDUSCIENCE
Publisher
Universitas Labuhan Batu
Volume
13
Issue
1
Pages
239–255
Publication date
26 February 2026