An Improved Upper Bound on the Threshold Bias of the Oriented-Cycle Game
Abstract
We study the $b$-biased Oriented-cycle game where two players, OMaker and OBreaker, take turns directing the edges of $K_n$ (the complete graph on $n$ vertices). In each round, OMaker directs one previously undirected edge followed by OBreaker directing between one and $b$ previously undirected edges. The game ends once all edges have been directed, and OMaker wins if and only if the resulting tournament contains a directed cycle. Bollobás and Szabó asked the following question: what is the largest value of the bias $b$ for which OMaker has a winning strategy? Ben-Eliezer, Krivelevich and Sudakov proved that OMaker has a winning strategy for $b \leq n/2 - 2$. In the other direction, Clemens and Liebenau proved that OBreaker has a winning strategy for $b \geq 5n/6+2$. Inspired by their approach, we propose a significantly stronger strategy for OBreaker which we prove to be winning for $b \geq 0.7841n + O(1)$.
Fields of Study & Subjects
Limits and Structures in Graph Theory
Complexity and Algorithms in Graphs
Artificial Intelligence in Games
Publication details
- Journal / source
- The Electronic Journal of Combinatorics
- Volume
- 33
- Issue
- 3
- Publication date
- 11 September 2026
- Language
- EN