Development of Super Deformed Digital Manga Comic Media Using Microsoft Paint to Improve Learning Outcomes and Learning Motivation of Junior High School Students on the Earth and Solar System Material
Abstract
Purpose of the study: Learning media used in teaching must increase student interest and motivation. An example is comics. This research on the development of digital super deformed manga comics has several objectives: to assess the media's validity, to test its practicality, and to test its effectiveness. Methodology: The research used is a type of Research and Development (R&D) research that provides validation of the developed product to be used in the learning process. The development model used in this study is the 4D model, which consists of 4 stages: defining (define), planning (design), developing (development), and disseminating (disseminate). Main Findings: The study achieved a validity level of 91.5% and was deemed valid. The results of the practicality of comic media in increasing learning motivation were 91.875% in the first school, 90.625% in the second school, and 92.5% in the third school. Meanwhile, the N-Gain scores indicating an increase in learning outcomes were 0.81 in the first school, 0.63 in the second school, and 0.69 in the third school. Novelty/Originality of this study: A super deformed digital manga comic was created using Microsoft Paint. This super deformed digital manga comic, in addition to using a chibi or super-deformed style, also imitates the drawing style of Masashi Kishimoto, the creator and writer of the Naruto series. This novel comic medium has successfully improved student learning outcomes and motivation.
Fields of Study & Subjects
Comics and Graphic Narratives
Blockchain Technology in Education and Learning
Educational Technology and E-Learning
Publication details
- Journal / source
- Integrated Science Education Journal
- Publisher
- Cahaya Ilmu Cendekia
- Volume
- 7
- Issue
- 2
- Pages
- 422–433
- Publication date
- 31 March 2026