The Use Of Gamification In English Learning In Primary School
Abstract
This study explores the role of gamification in teaching English at the primary school level and examines its influence on learners’ motivation, academic achievement, and teachers’ perceptions. The research was carried out with primary school students and English teachers through a mixed-method research design that combines qualitative and quantitative data collection techniques. The study was conducted over a four-week period, during which gamified activities were integrated into English lessons. The findings reveal that gamification contributes positively to students’ engagement, motivation, and learning outcomes by creating an interactive and enjoyable classroom environment. Teachers also reported that gamified instruction supports lesson organization and encourages active participation. However, the results indicate that excessive reliance on rewards and competitive elements may negatively affect some learners’ focus and learning autonomy. Overall, the study concludes that gamification can be an effective instructional approach when applied in a balanced and pedagogically sound manner.
Fields of Study & Subjects
Educational Games and Gamification
Technology-Enhanced Education Studies
Impact of Education Environments
Publication details
- Journal / source
- CURRENT RESEARCH JOURNAL OF PEDAGOGICS
- Volume
- 7
- Issue
- 1
- Pages
- 22–28
- Publication date
- 1 January 2026