The Impact of Gamified Mobile Learning on Student Motivation and Academic Achievement: A Systematic Review of Socio-Demographic Moderating Variables

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Authors: Jaivy C. Cabactulan, Mejie C. Arizobal, Charisma Joy R. Rada
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Abstract

This literature review synthesizes findings on the causal relationship between gamified mobile learning, student motivation, and academic achievement, with a specific focus on the moderating effects of socio-demographic variables. Drawing from metaanalyses, systematic reviews, and experimental studies, the paper establishes that gamification has a significant positive effect on both student motivation and academic performance. This positive impact, however, is not uniform. The review argues that the effectiveness of gamification is causally influenced by a student's age, gender, and grade level. Younger students are more responsive to extrinsic motivators, while older learners are driven by intrinsic factors like autonomy and mastery. Gender may influence preferences for competitive versus collaborative game mechanics, and grade level moderates the impact based on developmental and curricular context. Ultimately, the literature suggests that the full potential of gamification is realized not through a onesizefits-all approach, but through a thoughtful design that is tailored to the specific demographic profile of the learner.

Fields of Study & Subjects

Educational Games and Gamification Digital Games and Media Mobile Learning in Education

Publication details

Journal / source
International Journal of Innovative Science and Research Technology (IJISRT)
Pages
740–740
Publication date
16 January 2026