Exploring Digital Games in the Context of Brand Activism

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Authors: Cynthia Fraser, Preeti Nayal
Cited by: 0
References: 57

Abstract

Digital games with their appeal to the masses have become a leading choice for brands to engage in brand activism within gaming environments. The study explores the intersection of digital games and brand activism through a structured literature review and a case-based analysis. The literature review identifies six themes: gamification and sustainability, representation and identity, digital games and behavioral change, gaming mechanisms, digital games as political platforms and stakeholder perceptions and attitudes. Case based analysis of real-world brand activism campaigns in digital games such as BGMI, PUBG, The Sims and Minecraft were conducted highlighting the brand activist initiatives integrated into gameplay mechanics, emphasizing cultural relevance, engagement and audience scale.

Fields of Study & Subjects

Digital Marketing and Social Media Digital Games and Media Consumer Behavior in Brand Consumption and Identification

Publication details

Journal / source
IGI Global eBooks
Pages
245–282
Publication date
5 March 2026
Language
NG
Document type
Book chapter