AI-Driven Player Behavior Analysis and Personalization

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Authors: Nofamataro Zebua, Yan Piter Basman Ziraluo, Ester Novi Kurnia Zebua, Ridho Victory Nazara
Cited by: 0
References: 41

Abstract

This chapter explores the application of Artificial Intelligence (AI) to analyze and customize the behavior of individual players in contemporary digital games. It explains the application of AI tools such as machine learning, deep learning, and reinforcement learning to personalize interactions, upgrade systems, dynamic story generation, and gamification to reduce player churn. The chapter also examines sociological and computational theories of player profiling, ethical issues regarding the use of data, and the personalization of immersive gaming experiences through AI technologies. The chapter places particular emphasis on inclusive and adaptive design, and responsible innovation.

Fields of Study & Subjects

Artificial Intelligence in Games Digital Games and Media Educational Games and Gamification

Publication details

Journal / source
Advances in computational intelligence and robotics book series
Pages
179–208
Publication date
29 January 2026
Document type
Book chapter