Enhancing Quality Education in Engineering and Technology Through AI-Powered Games

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Authors: Nagarajan Kalaivani, P. Vidhya Priya, Yasmeen Sultana, P. Marishkumar, P. Saravanan, M. Suresh
Cited by: 1
References: 25

Abstract

This chapter explores for the integration of AI -operated games to enhance quality education in engineering and technology. By providing adaptive education, real-time feedback and gaming problems, AI-powered educational games promote fictional understanding, complex thinking and engagement of students. These tools personalize learning experiences based on personal performance and preferences, making complex engineering and technical concepts more accessible and interactive. This chapter also features case studies and best efforts that show the improved results and skills acquisition of education. Emphasizing innovation and incorporation, the chapter presents AI-powered gaming as a transformative approach to modern educational patterns and industry readiness.

Fields of Study & Subjects

Educational Games and Gamification Biomedical and Engineering Education Intelligent Tutoring Systems and Adaptive Learning

Publication details

Journal / source
Advances in computational intelligence and robotics book series
Publisher
IGI Global Scientific Publishing
Pages
209–244
Publication date
29 January 2026
Document type
Book chapter