Gamification in Education for Educators and Policy Makers

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Authors: Harika Rao
Cited by: 2
References: 45

Abstract

Gamification, the strategic integration of game design elements into non-game contexts, has emerged as a powerful pedagogical approach aimed at enhancing motivation, engagement, and learning outcomes in educational environments. This chapter is designed to introduce educators to the fundamental concepts, theoretical foundations, and practical applications of gamification. It begins by defining key components such as points, badges, leaderboards, challenges, narratives, and feedback systems, illustrating how these elements can be tailored to support diverse learning objectives and student profiles.

Fields of Study & Subjects

Educational Games and Gamification Technology-Enhanced Education Studies Flow Experience in Various Fields

Publication details

Journal / source
Advances in computational intelligence and robotics book series
Publisher
IGI Global Scientific Publishing
Pages
211–250
Publication date
13 March 2026
Document type
Book chapter