Gamification for Student Mental Well-Being

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Authors: Carmen Leticia Salcedo-Quevedo, Jesús Cabral-Araiza, Madeleine Gabriela Contreras Davito, Francisco Javier González Siordia
Cited by: 0
References: 14

Abstract

This chapter presents the development of a gamification proposal, whose methodological design aims to address one of the identified needs among students at the Tecnológico Superior de Jalisco, Chapala campus. This need is closely linked to the personal and academic consequences experienced by students when indicators of emotional health issues—such as anxiety, depression, and behaviors associated with procrastination—are identified or manifested. A key actor in fostering interest and engagement in the gamification process is the teacher, who guides students to approach this space as one that, among other core areas, seeks to provide orientation, emotional support, facilitate communication and trust, and, given its integral nature, incorporate functions such as biofeedback and practical tools to promote emotional well-being.

Fields of Study & Subjects

Perfectionism Procrastination Anxiety Studies Educational Games and Gamification Health and Lifestyle Studies

Publication details

Journal / source
IGI Global eBooks
Pages
1–32
Publication date
9 January 2026
Language
NG
Document type
Book chapter