Stars, Shields, and Avatars

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Authors: Karla Adriana Cruz Vera, Blanca Lorena Reynoso Gómez, J. Espinosa, Luis Antonio Medellín Serna
Cited by: 0
References: 13

Abstract

Gamification uses elements like stars, shields, and avatars to boost motivation, engagement, and active learning in primary education. It proved vital during the pandemic for remote learning and aligns with Sustainable Development Goals by helping reduce the educational gap. Its key benefits include fostering motivation through immediate feedback, strengthening emotional development and self-esteem via avatar personalization, and creating a safe space for introverted students to participate. It also enhances language and communication skills. To be effective and not just entertaining, gamification must be carefully planned, aligned with curriculum objectives, and supported by proper teacher training. When implemented correctly, it is a powerful tool for holistic student development.

Fields of Study & Subjects

Educational Games and Gamification Teaching and Learning Programming Educational Leadership and Innovation

Publication details

Journal / source
IGI Global eBooks
Pages
221–260
Publication date
9 January 2026
Language
NG
Document type
Book chapter