Clarity, Say-ability, and Memorability

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Authors: Xinyu Chen, Oumeng Hu, Mansour Amini
Cited by: 0
References: 87

Abstract

This chapter examines the ability names of Dota 2, adopting qualitative and multimodal case study methods to analyze their operational mechanisms regarding interface layout, gameplay functions, and player communication. It highlights the dual constraints of interface spatial limits and voice communication dynamics on naming choices. The study summarizes three localization strategies with minimalist, function-oriented, and style-elevating, and argues that effective localization depends on context-specific, dynamic trade-offs among clarity, sayability, and memorability rather than a single optimal strategy. Finally, it proposes a transferable analytical framework for naming in competitive gaming.

Fields of Study & Subjects

Translation Studies and Practices Digital Games and Media linguistics and terminology studies

Publication details

Journal / source
IGI Global eBooks
Pages
129–166
Publication date
28 January 2026
Language
NG
Document type
Book chapter