A Scientometric Analysis of Gamification in Urbanism

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Authors: Abhinav Kumar Shandilya, Dilip Kumar, Dr. Sushil Kumar
Cited by: 1
References: 59

Abstract

The Gamification Urbanism concept has grown in recent years, but can successfully be used for motivating and encouraging participation by people, specifically by players in decision-making. PRISMA protocol is applied for inclusion and exclusion of identified data extracted from the Scopus database and then analysed with the help of VOS viewer software. Keywords co-occurrence analysis generated six themes, whereas bibliographic coupling analysis has generated 6 clusters, which depicted the various concepts highlighted by the major researchers. Social and civic engagement in urban planning through a shared responsibility, by rewarding sustainability (walking, cycling, uses of public transport to minimise CO2 emissions), encouraging people to identify untapped urban areas, augmented reality (AR) tour to boost tourism industry, supporting evidence based urban planning and reward mechanism to turn sustainable habits to ingrained behaviour can be used as thought-provoking milestone.

Fields of Study & Subjects

Educational Games and Gamification Urban Planning and Valuation Smart Cities and Technologies

Publication details

Journal / source
Addressing Urban and Spatial Challenges Through Gamification
Publisher
IGI Global Scientific Publishing
Pages
109–126
Publication date
29 January 2026
Language
NG
Document type
Book chapter