Using Gamification for Addressing Urban and Spatial Challenges

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Authors: Ramakrishnan Ramachandran, Sruthi Pillai
Cited by: 0
References: 55

Abstract

Rapid urbanization exacerbates difficulties of air pollution, traffic congestion, insufficient public transportation, dwindling green areas, and little community involvement. This chapter investigates gamification, as a transforming instrument for participatory urban planning and sustainable practices and differentiates between Genuine gamification and superficial gamification. Gamification promotes eco-friendly mobility and trust, founded in Self-Determination Theory and Arnstein's. Case studies like Block by Block, Citymapper, and Singapore's Smart Nation are included. Technologies like mobile apps, AR/VR, AI, and blockchain let implementation. High development expenses, planner opposition, citizen mistrust, and lack of uniform systems are the challenges. AI-driven personalization, AR immersion, and fit with sustainable development objectives for circular economies are the future. Research gaps include restricted long-term studies and inclusivity. Genuine gamification provides a road to resilient, inclusive cities; Challenges call for longitudinal assessments and equal platforms.

Fields of Study & Subjects

Smart Cities and Technologies Educational Games and Gamification Geographic Information Systems Studies

Publication details

Journal / source
IGI Global eBooks
Pages
279–306
Publication date
29 January 2026
Language
NG
Document type
Book chapter