A Comparative Study of the Effects of Simulation Games on Tier 1 and Tier 2 Students' Learning Outcomes and Skill Development
Abstract
Through a comparative analysis, the present study looks at how simulation games affect the learning outcomes for skill and development of students in Tier one and Tier two cities. Data were gathered from 499 students using a mixed-methods approach, including service interviews and pre- and post-tests. Both groups benefited according to statistical analysis, but Tier 1 students' increased exposure to digital media led to higher levels of engagement and retention. Digital literacy deficits and restricted access to resources were among the difficulties tier 2 people encountered. In order to improve simulation-based learning in a variety of educational contexts, the study emphasises the necessity for inclusive techniques.
Fields of Study & Subjects
Technology Use by Older Adults
Educational Games and Gamification
Child Development and Digital Technology
Publication details
- Journal / source
- Addressing Urban and Spatial Challenges Through Gamification
- Publisher
- IGI Global Scientific Publishing
- Pages
- 381–404
- Publication date
- 29 January 2026
- Language
- NG
- Document type
- Book chapter