Game-Based Learning and Gamification

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Authors: Tanya Shakya, Nikita Joshi
Cited by: 1
References: 20

Abstract

The integration of game-based learning and gamification into educational environments has revolutionized the way students interact with complex concepts, ushering in an era of dynamic and immersive learning experiences. This chapter invites readers to explore the exciting potential of these innovative methodologies to enhance educational outcomes, particularly in fields that demand practical application and critical thinking, such as cybersecurity and technology. Game-based learning transforms traditional education by turning the learning process itself into an engaging game. In this approach, carefully crafted games are designed to deliver educational content, tapping into the innate motivation that game mechanics inspire. Students are encouraged to dive into interactive worlds where they can explore, experiment, and learn through hands-on experiences and trial-and-error scenarios. Game-based learning is a fun and effective way to keep students engaged while helping them remember what they learn. By weaving together exciting stories and challenging gameplay,

Fields of Study & Subjects

Educational Games and Gamification Biomedical and Engineering Education Technology-Enhanced Education Studies

Publication details

Journal / source
Advances in wireless technologies and telecommunication book series
Publisher
IGI Global Scientific Publishing
Pages
137–168
Publication date
20 February 2026
Document type
Book chapter