Design and Implementation of an Interactive Teaching Platform Based on VR Technology

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Authors: Jianwei Tian, Haishun Wang
Cited by: 0
References: 21

Abstract

This case study explores the development of a virtual reality (VR)-based interactive teaching platform to address limitations of traditional teaching methods and challenges in current VR applications, such as insufficient interactivity and content homogenization. By integrating constructivist learning and multimodal interaction theories, the study designs a platform incorporating key technologies like gesture recognition. Using the “design-development-verification” method, the platform's effectiveness was validated. Empirical research with 200 participants showed significant improvements in spatial cognition and operational skills compared to traditional methods, and correlations between telepresence, cognitive load, and interactive behavior were explored. This study provides practical insights and theoretical advancements, highlighting VR's potential to enhance educational outcomes.

Fields of Study & Subjects

Virtual Reality Applications and Impacts Augmented Reality Applications Education and Learning Interventions

Publication details

Journal / source
Journal of Cases on Information Technology
Volume
28
Issue
1
Pages
1–15
Publication date
27 February 2026
Language
NG