Data underlying the publication: Gaming the Unknown: Learning to differentiate and respond to uncertainty through a serious game
Abstract
Survey and discussion data extracted in an experimental setting, using pre, post and in-game surveys to find changes in attitude on uncertainty and infer learning effects. The experimental setting involved 55 students playing a serious game based on the NL2120 vision in which they take the role of civil servant, and are challenged to create ex-post pathways. The goal is to learn about uncertainty. Contains in addition to the multiple-choice, scale based ratings and open answers, a post-game discussion script. Additionally, on the quantitative data (multiple-choice and scale based ratings), we used statistical tests to find significance. Together they support the results and conclusions for the paper: Gaming the Unknown: Learning to differentiate and respond to uncertainty through a serious game.
Publication details
- Journal / source
- Socio-Environmental Systems Modeling
- Publication date
- 7 July 2026
- Language
- EN
- Document type
- Dataset