Virtual heritage

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Authors: Erik Malcolm Champion
Cited by: 0

Abstract

Ranging from modified adaptions of commercial games (game mods) to multi-million-dollar 3D visualizations and web-based projects, virtual heritage projects have showcased cutting-edge technology and provided insight into understanding past cultures. Virtual heritage has the potential to safeguard unique cultural treasures from the ravages of war and neglect, with interaction techniques to communicate knowledge across time and linguistic divides. Despite these advantages, at its core, Virtual Heritage (virtual reality and related immersive and interactive digital technology applied to cultural heritage) implies something not real, but an illusion simulated or artificially projected. It typically relies on highly specialized capture, rendering and hosting technology created by highly trained individuals, running on high-powered equipment manufactured at great environmental cost. And the original material it simulates can be sacred, stolen, or contested. There are consequences and ethical implications for this illusory but expensive medium of cultural heritage (and, typically, ‘cultural heritage’ means other peoples’ cultures), whether complicity generated or not. While the research field of virtual heritage is several decades old, its specific ethical issues have not been extensively addressed, and specific challenges are not often covered by, say, digital archaeological ethics discussions. To provide an overview of these ethical issues, four issues will be discussed in this chapter. Who determines the content, cultural ownership, and overall decision-making; how both the depiction of personal or sacred assets and traces of people no longer with us, obsessions with photorealism rather than the complex topic of authenticity, and the dangerous allure of gamification; what needs to be preserved and related environmental issues; and where and when the audience should be involved, motivated, and their feedback fed back into current and future projects.

Fields of Study & Subjects

3D Surveying and Cultural Heritage Virtual Reality Applications and Impacts Archaeology and Cultural Heritage

Publication details

Journal / source
Routledge eBooks
Pages
235–246
Publication date
3 March 2026
Language
EN
Document type
Book chapter