Narratology Versus Ludology, or Ludonarratology

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Authors: Tison Pugh, Lynn Tarte Ramey
Cited by: 0

Abstract

Narrative theory and game studies intersect in a myriad of illuminating ways. Although narratology and ludology emerged independently—each aiming to articulate universal principles of stories and games, respectively—their methodological divide often obscures profound structural similarities underpinning both fields. Ludonarratology, integrating narrative and ludic analysis, offers a productive framework for examining how literature and games overlap, emphasizing shared reliance on settings, characters, point of view, themes, style, and plot and conflict. Foundational concepts from either field, such as Gustav Freytag’s narrative pyramid, Vladimir Propp’s folktale morphology, Joseph Campbell’s monomyth, and Ian Bogost’s procedural rhetoric, can be applied to the other. Literary examples from authors including Homer, Shakespeare, Jane Austen, Zora Neale Hurston, Herman Melville, Sylvia Plath, Louisa May Alcott, and Truman Capote illustrate narrative strategies, while landmark games such as Asteroids, The Legend of Zelda, Red Dead Redemption 2, Gone Home, Undertale, BioShock, Shadow of the Colossus , and Super Mario Bros. exemplify game mechanics and player experiences. These convergences bridge polarized scholarly debates, encouraging readers and players to recognize complementary dynamics between textual storytelling and interactive gameplay.

Fields of Study & Subjects

Digital Games and Media Narrative Theory and Analysis Artificial Intelligence in Games

Publication details

Journal / source
Routledge eBooks
Pages
33–53
Publication date
3 March 2026
Language
EN
Document type
Book chapter