Producing for Sports

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Authors: Michael Sinclair
Cited by: 0

Abstract

This chapter explores the production of sports and the complexities of live sports broadcasting. We also examine the coordination of multiple camera systems, instant replay, and the integration of real-time graphics and statistics. Additionally, we discuss the essential skills needed for success in sports broadcasting and how to manage the complex control room operations required for seamless broadcasts. The chapter further covers sports documentary production and emerging technologies, including augmented reality, virtual reality, drones, and artificial intelligence, evaluating their benefits, limitations, and challenges in adoption.

Fields of Study & Subjects

Telecommunications and Broadcasting Technologies Media and Digital Communication Cinema and Media Studies

Publication details

Journal / source
Routledge eBooks
Pages
137–152
Publication date
3 March 2026
Language
EN
Document type
Book chapter