Video Games and Mourning

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Authors: Alexis M. Elder
Cited by: 0

Abstract

On the one hand, video games are places of pretense and play, hardly apt for something as weighty as death. On the other hand, games can bring people together and provide support for the bereaved. This chapter argues that they can provide structured opportunities to remember the dead and reprise relationships with them. This mirrors historical traditions that highlight the importance of longing and simulation, especially Confucian defenses of mourning practices as artificial but valuable ways to channel messy, conflicted natural responses. Video games implement some of the goods promoted by classical ritual spaces, aligning with Confucian defenses of ritual mourning.

Fields of Study & Subjects

Digital Games and Media Death Funerary Practices and Mourning Memory Trauma and Commemoration

Publication details

Journal / source
Routledge eBooks
Pages
270–287
Publication date
10 February 2026
Language
EN
Document type
Book chapter