The Particular Aptitude of Virtue for Video Game Ethics

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Authors: Deniz A. van den Woldenberg
Cited by: 0

Abstract

This chapter examines the challenge posed by the ludic amoralist, who denies the moral assessability of video game actions on the ground that they are merely pretense actions. It argues that utilitarian and deontological ethics systematically struggle to account for the moral status of virtual play. Virtue ethics, by contrast, provides a more promising framework. After distinguishing external and internal aretaic approaches, the chapter defends the internal position of aretaic expressivism: virtual gaming actions are wrong insofar as they express vice. This framework offers a virtue-ethical response to the ludic amoralist.

Fields of Study & Subjects

Philosophical Ethics and Theory Digital Games and Media Ethics Aesthetics and Art

Publication details

Journal / source
Routledge eBooks
Pages
15–32
Publication date
10 February 2026
Language
EN
Document type
Book chapter