Harnessing Virtual Reality for Advancing Innovations in Neurocognitive Rehabilitation

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Authors: Navkiran Kalsi, Tara Chand, Rajanikant Panda, Neeraj Upadhyay
Cited by: 0

Abstract

Virtual reality (VR) offers immersive, interactive environments that mimic real-life situations, making it a promising tool for neurocognitive rehabilitation. Recent studies have examined the effectiveness of VR in various cognitive domains, such as memory, attention, executive functions, language, and visual-spatial abilities. This chapter provides a thorough explanation of how VR is used in neurocognitive therapy, demonstrating its ability to create and evaluate interactive scenarios that strengthen mental abilities. The chapter focuses on findings that imply VR-based therapies hold great promise for enhancing visuospatial and executive functioning in acute and chronic neurocognitive disorders. However, advances in language function remain limited, and memory and attention findings are inconsistent. Standardizing and extrapolating these results is challenging due to the variety of VR equipment, treatment methods, and patient demographics. The chapter reviews the practical implementation of VR rehabilitation programs, focusing on system design, user experience, and customized therapy development. Despite these challenges, VR has the potential to provide engaging, ecologically sound rehabilitation experiences, making it a valuable addition to traditional neurorehabilitation techniques. By examining the promise and challenges of VR in this context, the chapter informs researchers, clinicians, and policymakers about the evolving landscape of mental health interventions with VR at the forefront.

Fields of Study & Subjects

Virtual Reality Applications and Impacts Cognitive Functions and Memory Stroke Rehabilitation and Recovery

Publication details

Journal / source
Routledge eBooks
Pages
281–300
Publication date
9 January 2026
Language
EN
Document type
Book chapter