Harnessing Virtual Reality for Advancing Innovations in Neurocognitive Rehabilitation
Abstract
Virtual reality (VR) offers immersive, interactive environments that mimic real-life situations, making it a promising tool for neurocognitive rehabilitation. Recent studies have examined the effectiveness of VR in various cognitive domains, such as memory, attention, executive functions, language, and visual-spatial abilities. This chapter provides a thorough explanation of how VR is used in neurocognitive therapy, demonstrating its ability to create and evaluate interactive scenarios that strengthen mental abilities. The chapter focuses on findings that imply VR-based therapies hold great promise for enhancing visuospatial and executive functioning in acute and chronic neurocognitive disorders. However, advances in language function remain limited, and memory and attention findings are inconsistent. Standardizing and extrapolating these results is challenging due to the variety of VR equipment, treatment methods, and patient demographics. The chapter reviews the practical implementation of VR rehabilitation programs, focusing on system design, user experience, and customized therapy development. Despite these challenges, VR has the potential to provide engaging, ecologically sound rehabilitation experiences, making it a valuable addition to traditional neurorehabilitation techniques. By examining the promise and challenges of VR in this context, the chapter informs researchers, clinicians, and policymakers about the evolving landscape of mental health interventions with VR at the forefront.
Fields of Study & Subjects
Virtual Reality Applications and Impacts
Cognitive Functions and Memory
Stroke Rehabilitation and Recovery
Publication details
- Journal / source
- Routledge eBooks
- Pages
- 281–300
- Publication date
- 9 January 2026
- Language
- EN
- Document type
- Book chapter