Imagining Alternative Worlds

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Authors: Dan White
Cited by: 0

Abstract

This chapter examines the impact of video games on the U.S. intelligence community. In 2020, the size of the video game industry surpassed that of the film and sports entertainment industries in the United States and is expected to continue growing. The effect of video games on the U.S. intelligence community is likely understudied and underappreciated. These effects range from the image of the profession, new opportunities for training and intelligence collection, new unforeseen challenges, and new ways of thinking about the world.

Fields of Study & Subjects

Intelligence Security War Strategy Digital Games and Media Educational Games and Gamification

Publication details

Journal / source
Routledge eBooks
Pages
165–175
Publication date
6 March 2026
Language
EN
Document type
Book chapter