Imagining Alternative Worlds
Abstract
This chapter examines the impact of video games on the U.S. intelligence community. In 2020, the size of the video game industry surpassed that of the film and sports entertainment industries in the United States and is expected to continue growing. The effect of video games on the U.S. intelligence community is likely understudied and underappreciated. These effects range from the image of the profession, new opportunities for training and intelligence collection, new unforeseen challenges, and new ways of thinking about the world.
Fields of Study & Subjects
Intelligence
Security
War Strategy
Digital Games and Media
Educational Games and Gamification
Publication details
- Journal / source
- Routledge eBooks
- Pages
- 165–175
- Publication date
- 6 March 2026
- Language
- EN
- Document type
- Book chapter