Gaming and the abject in survival horror

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Authors: Shiqing Li
Cited by: 0

Abstract

In my dissertation ( Li, 2020 ) on abject, gender, and Resident Evil 7 (2017) , I adopted a player-as-analyst approach ( Aarseth, 2003 ; Carr, 2007 ). Through a close reading of the game, I explored how it evoked abjection ( Kristeva, 1982 ) and considered how this shaped my in-game identity. My visceral responses to the game sparked critical reflections on gaming as an affective process. For me, playing survival horror games mirrors growing up into womanhood—navigating complex rules to survive even while suspecting that those rules exist to torment me.

Fields of Study & Subjects

Digital Games and Media Literary Theory and Cultural Hermeneutics Gothic Literature and Media Analysis

Publication details

Journal / source
Routledge eBooks
Pages
337–339
Publication date
13 March 2026
Language
EN
Document type
Book chapter