Exploring the intersection of law and technology through the prism of video games
Abstract
As part of their final year module, LAW 3134 Law and Technology, students at QUB were assigned Pokémon Go as part of their assessments. The students were encouraged to play this free-to-play game for about 30 hours over the course of the module and reflect on how elements of the course are applied in a real-world context. The students were then asked to reflect on the game, their engagement, and overall experiences in light of the module and if they would have acted differently with what they learned over the course. The purpose would be to show how these topics apply in everyday life in ways that even law students wouldn’t consider having an active link to law.
Fields of Study & Subjects
Legal Education and Practice Innovations
Educational Games and Gamification
Innovative Teaching Methodologies in Social Sciences
Publication details
- Journal / source
- Edward Elgar Publishing eBooks
- Pages
- 89–96
- Publication date
- 25 February 2026
- Language
- EN
- Document type
- Book chapter