MindtheCraft Co: the corporate sustainability videogame

View at publisher
Authors: Rafael Savva
Cited by: 0

Abstract

This chapter presents the author's use of game-based learning to teach the law regulating corporate governance that relates to the facilitation of sustainable development. Game-based learning is used in learning activities involving the delivery of workshops that use Minecraft Education (Minecraft Education) as a learning platform. Students are immersed in a world developed by the author using Minecraft Education's tools, containing a game setting designed to make them work together towards managing a construction company. Instructions and scenarios provided in class affect their gameplay. They are intended to induce students’ reflection on key legal principles, corporate governance concepts, and business phenomena they study as if these would apply to the in-game company to assess based on their experience how these would apply in the real world and what their impact would be.

Fields of Study & Subjects

Educational Games and Gamification Innovative Teaching Methodologies in Social Sciences Legal Education and Practice Innovations

Publication details

Journal / source
Edward Elgar Publishing eBooks
Pages
135–144
Publication date
25 February 2026
Language
EN
Document type
Book chapter