Rule-Based Graph Programs Matching the Time Complexity of Imperative Algorithms

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Authors: Ziad Ismaili Alaoui, Detlef Plump
Cited by: 0

Abstract

We report on recent advances in rule-based graph programming, which allow us to match the time complexity of some fundamental imperative graph algorithms. In general, achieving the time complexity of graph algorithms implemented in conventional languages using a rule-based graph-transformation language is challenging due to the cost of graph matching. Previous work demonstrated that with rooted rules, certain algorithms can be implemented in the graph programming language GP 2 such that their runtime matches the time complexity of imperative implementations. However, this required input graphs to have a bounded node degree and (for some algorithms) to be connected. In this paper, we overcome these limitations by enhancing the graph data structure generated by the GP 2 compiler and exploiting the new structure in programs. We present three case studies: the first program checks whether input graphs are connected, the second program checks whether input graphs are acyclic, and the third program solves the single-source shortest-paths problem for graphs with integer edge-weights. The first two programs run in linear time on (possibly disconnected) input graphs with arbitrary node degrees. The third program runs in time $O(nm)$ on arbitrary input graphs, matching the time complexity of imperative implementations of the Bellman-Ford algorithm. For each program, we formally prove its correctness and time complexity, and provide runtime experiments on various graph classes.

Fields of Study & Subjects

Constraint Satisfaction and Optimization Formal Methods in Verification AI-based Problem Solving and Planning

Publication details

Journal / source
Logical Methods in Computer Science
Publisher
Centre pour la Communication Scientifique Directe (CCSD)
Volume
Volume 22, Issue 2
Publication date
20 May 2026
Language
EN