An Interactive Educational Platform for E-Sports: Development and Future Perspectives

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Authors: Judit Szűcs, Krisztián Németh, László Dávid, Tibor Guzsvinecz
Cited by: 0
References: 13

Abstract

The large growth of e-sports has defined it as an important cultural and economic phenomenon. Millions compete with each other, while millions view them worldwide. Despite the importance of this topic, educational materials about e-sports history and culture are still scarce. Therefore, this study presents the development of EsportLingo as an innovative gamified educational platform designed with the goal of bridging this gap. This application is a progressive web application, and it offers accessibility, interactivity, as well as scalability. It includes theoretical modules, quizzes, and leaderboards to increase user engagement and help learning. The results show that EsportLingo has the potential to combine gamification and education to help the e-sports community and inform the next generation of enthusiasts.

Fields of Study & Subjects

Educational Games and Gamification Digital Games and Media Biomedical and Engineering Education

Publication details

Journal / source
International Journal of Education and Information Technologies
Pages
11–11
Publication date
5 January 2026