Bandit Learning in Housing Markets
Abstract
The housing market is a classic exchange economy model where each agent on the demand side initially owns an indivisible good (a house) and has a personal preference over all goods. The goal is to find a core-stable allocation that exhausts all mutually beneficial exchanges among subgroups of agents. While this model has been extensively studied in economics and computer science due to its broad applications, little attention has been paid to settings where preferences are unknown and must be learned through repeated interactions. In this paper, we propose a statistical learning model within the multi-player multi-armed bandit framework, where players (agents) learn their preferences over arms (goods) from stochastic rewards. We introduce the notion of \emph{core regret} for each player as the market objective. We study both centralized and decentralized approaches, proving $\mathcal{O}(\log T / \Delta^2)$ upper bounds on regret, where $T$ is the time horizon and $\Delta$ is the minimum preference gap among players. For the decentralized setting, we also establish a matching lower bound, demonstrating that our algorithm is order-optimal.
Fields of Study & Subjects
Advanced Bandit Algorithms Research
Game Theory and Voting Systems
Optimization and Search Problems
Publication details
- Journal / source
- Underline Science Inc.
- Publication date
- 7 January 2026
- Language
- EN